Pale Revenant


his creature comes to play as an enchantment, that is it doesn't appear at
once, it waits for a certain trigger. In this case, the trigger is a sorcery
spell performed by any hero. Pale Redeemer arrives from an outerplane at the
very moment the sorcery is cast. Its strength and toughness are determined
by the sorcery basic casting cost. However, the creature doesn't participate
in the combat after transition, neither it can be harmed. To accomplish its
manifestation, you should throw away one of your own spells. You may get it
back after a while. Pale Redeemer has a special ability which allows you to
sacrifice it to take one random spell to your hand.
Pale Redeemer


n terms of abilities and manifestation Pale Redeemer resembles the previous
creature. It has one distinctive feature though. Its strength and toughness
are defined by ACTUAL casting cost of an ENEMY sorcery spell. Efficiency of
some sorcery spells may be pumped up by additional ether. Therefore, the
resultant casting cost gets rather high. Unlike Pale Revenant, Redeemer
makes use of both basic and additional casting cost of a sorcery. As a
result, he may become very strong and tough. For instance, 5/5 or 9/9.
Pale Avenger


nchantment? Yes, it is. Strength and toughness of this warrior are equal to
three, when triggered by sorcery from any source. Discard one spell to
accomplish manifestation and sacifice the creature if you are in need for a
random spell.