Vitals' Creatures. The Race of Vitality

Bee Warrior
Stats: attack - 1, defence - 1

Bee Warrior comes to the world only to sting the enemies. It was one of the first forest creatures adopted by Vitals sorcerers, and they still honor this small insect as a faultless servant.

Bee Worker

Stats: attack - 1, defence - 2

Bee Warrior comes to the world only to sting the enemies. It was one of the first forest creatures adopted by Vitals sorcerers, and they still honor this small insect as a faultless servant.

Bee Queen

Stats: attack - 1, defence - 1

Bee Queen inspires its subjects to go into battle. She benevolently allows other bees to devote their feats to her, and gives the swarm a chance to attack the offender first; sometimes this decides the outcome of the battle.

Mother Bee

Stats: attack - 0, defence - 1

Nature itself protects the Mother Bee. The bee of all bees never touches dirty work. It's not concerned about protecting itself or getting food. It's the only one who can give birth to ever new warriors bees, increasing their number to infinity...

Spitting Fingus

Stats: attack - 0, defence - 2

A mysterious fruit of Flora and Fauna, it cleverly uses its dual nature in battle. Like a flower with roots in the earth, it cannot attack enemies on its own free will. But like an animal, it can answer a blow with a blow protecting itself. It gains the utmost power only with its last breath: if its master decides to sacrifice its life, this faithful servant would deprive an enemy of one life point before it dies.

Giant Fingus

Stats: attack - 2, defence - 7

Until the time comes, the master spares this creature and takes good care of it, accumulating its power. If a fully-grown Predatory Flower is sacrificed, it will cause any enemy creature as much damage with its last breath as if it was capable of attack.

Tree Snake
Stats: attack - 1, defence - 1

The snake which lives on trees packs a lot of rage. Every time it stings an enemy hero, its force grows.



Mystic Hornet
Stats: attack - 3, defence - 3

Even a small drop of their poison falling on the enemy would definitely kill him. Nobody is safe from this sad fate. Creatures of dungeons, beings who live high in the mountains, a stone wall or a spirit - everybody and everything will be eaten through by the caustic poison, every creature will be pierced by the sting of the flying killers.

Tick Worker

Stats: attack - 1, defence - 3

Ticks are small and look entirely harmless. But let the enemies have no false hopes: nobody is safe from these warriors! You can try to avoid death if you encounter an ordinary Warrior Tick. But if the warrior is helped by a Worker Tick it's going to be much tougher; after all, the worker's job is to inspire fellow ticks for a mortal combat and give them more strength.

Evileye
Stats: attack - 3, defence - 3

They say once upon a time beholder decided it can see everything, so it has been punished for that: now it must keep vigil all the time. It can move through any non-flying walls and destroy spells by a single blow. And another scary thing: beholders can hit enemies from afar. Though beholder's look is only lethal if the enemy's strength is near the end. But if a pack of beholders come together on the battlefield, they'll be able to overcome even fresh and strong opponents.

Mantis

Stats: attack - 4, defence - 4

Each staff blow weakens them so much, they must catch their breath. These cunning creatures of Ether of Vitality only need to take one hypnotic look to stop any of the enemy's servants. And the enemy creature can try as hard as it knows how - it will be unable to move, overcome by a wave of irresistible fatigue...

Mantis Scribe

Stats: attack - 5, defence - 5

They scrupulously keep records of glorious battles their master took part in. Nothing escapes their keen eye; all feats of the master will be described in detail, for the descendents' benefit. The Scribe serves the master so zealously, as soon as the mantis' pen touches the paper the "walls" protecting enemies from blows fell down.

Mantis Patriarchis

Stats: attack - 6, defence - 6

Enemies tremble when Mantis Patriarch comes to the battlefield! Not only can he take the enemy hero's strength to give it to his master. If a Vital wishes so, the oldest of mantises will never allow enemy creatures of the same kind to take part in battle, regardless of how numerous or strong they happen to be.

Evileye Warrior
Stats: attack - 5, defence - 3

The more creatures of its kind stand by his side, the more damage can the Evileye Warrior cause, the more powerful enemies it can destroy. The roots of its fury lie in the eternal rivalry of all-seeing creatures, whom Nature generously endowed with martial abilities and who are permanently fighting for the place in the sun. They serve a single Master, so they cannot fight each other and have to vent their rage on enemy creatures.

Carnivorous Fingus
Stats: attack - 0, defence - 6

Until the time comes, the master spares this creature and takes good care of it, accumulating its power. If a fully-grown Carnivorous Fingus is sacrificed, it will cause any enemy creature as much damage with its last breath as if it was capable of attack.

Treant Sapling
Stats: attack - 1, defence - 1

The oldest of the Vitals still remember the horrible battle when a great number of Treants found their deaths. And those who survived went to primeval forests, and for years nothing has been heard about them. But one day they returned to their masters. It's not so easy to deal with a Treant, even if it is only a Sapling. If the master wishes so, Treant Sapling can rise from the dead and get back to battle, to crush the enemies to the Vitals' glory.

Ancient Treant
Stats: attack - 4, defence - 4

Ancient Treants are more experienced and able than younger ones. If any of them kills the opponent creatures, he can strike the enemy hero himself. Treants are very enduring: only a tiny drop of ether can bring a mortally wounded Treant back to battle.

Grass Snake
Stats: attack - 1, defence - 1

Snakes are not believed to be the wisest and most cunning creatures for nothing. The one which hides in the grass knows that the best defence is offence, so it always strikes first.






 
Etherlords II © 2002-2004 Nival Interactive. All rights reserved. Etherlords is a trademark of Nival Interactive.
Published in North America by Strategy First Incorporated. Web design by Nival Interactive.