Chaots' Creatures.
The Race of the Ether of Chaos
Orc Warrior
Stats: attack - 4, defence - 2

Even a small break in the battle is like torture to a Fighter Orc, who lives for constant combat. By just appearing on the battlefield he can inspire his fellow Orcs to heroism and even after total exhaustion brother Orcs will get a second wind and rush into combat to crush the enemy.


Orc Guard
Stats: attack - 2, defence - 5

Guards believe that their solemn duty is to protect their master, which often causes them to look down upon their bloodthirsty brothers. There are times when the heat of battle can light flames of recklessness even in Guards, and then a battle cry of fellow Orcs will force them to rush into attack.

Orc Elder

Stats: attack - 6, defence - 4

O nly an Orc who has won a thousand victories can become the Elder and only for him will the way to the Valley of the Dead open. The eldest Orc will be waiting for the winner in the dismal valley, to give him the Chief's Axe in exchange for battle trophies - an awesome weapon that never misses it's target. The mere presence of the Elder on the battlefield inspires the Orcs so much, they forget about fatigue and rush to meet the enemy with tremendous energy.

Kobold Warrior

Stats: attack - 2, defence - 1

The Chaots know that there are more attractive, wiser and stronger creatures than Kobold Warriors. But there are none braver! It would be difficult to fight battles without them. Their blood-curdling battle cries send chills down the spines of enemies and encourage fellow Kobolds to attack with renewed rage.

Kobold Elder

Stats: attack - 2, defence - 2

Elders do not rule the Kobolds for an indefinite time. When they are either killed in battle or quietly die of old age, The Kobolds will go on the first night to the dark Death Rock. The one who reaches the summit first - be it by force or by cunning - will be the Kobolds' new ruler. His power is the highest and all Kobolds must unquestioningly comply with any of the Elder's orders.

Kobold Guard

Stats: attack - 1, defence - 3

Dungeon creatures do not feel at ease in the world of light. They'd be glad to go back but they cannot abandon their master. They loyally guard their master's peace. And when danger comes, the Guard boldly goes to face the enemy. However it would be unwilling to attack unless supported by his fellow Kobolds.

Giant Bat

Stats: attack - 5, defence - 4

This flying bloodthirsty killer races in the dark like an arrow, secretly bringing death to all living creatures around. Everybody is afraid of the silent invisible sweep of its wings; however, its lightning-fast lethal bites are even more frightening, since they can weaken even the most full-bloodied and powerful creature.

Vampire Bat

Stats: attack - 6, defence - 6

Yhe Vampire Bat always craves its enemy's blood and will seek it at any cost in order to pass its life-giving power to its master.



Stink Rat

Stats: attack - 1, defence - 1

Rats have become worthy servants of the Chaots. Although small, Stink Rat can become an irreplaceable spell in the hand of a beginner due to its very low cost.



Disease Rat

Stats: attack - 1, defence - 2

These shouldn't be treated lightly. Their sharp teeth are dangerous both to the living and the dead. If a rat wishes so, the servant of the enemy who had a misfortune of giving it a bad turn, would never come back from the land of the dead.



Ogre King

Stats: attack - 6, defence - 5

Nothing can withstand the Ogre King's onslaught, who crushes huge rocks and tall oak trees with the slightest of effort. He craves the total destruction of his enemies: he needs no rest after attack even if he has received most serious wounds. Even slaying the enemy beast will not satisfy his craving for blood. He would trample down his victim to deliver his mighty blow to its summoner.

Cyclops

Stats: attack - 9, defence - 9

There is only one thing that these one-eyed creatures fear, that they will not notice the cunning enemy who is capable of killing them. The Cyclops will wipe out everything in its path - be it living or dead. They crush their enemies with huge fists, or throw giant stones from a distance. They believe that when the world is empty enemies will have nowhere to hide.

Kobold Shaman

Stats: attack - 0, defence - 1

Kobold Shaman is born to lead troops in battle. As soon as it issues a call to Kobolds, brave warriors rush into combat. But if Shaman believes that to be insufficient, he summons magic. He knows how to call up spirits of the dead and direct their rage towards the enemy. Sorcery does not come easy to Shaman: after performing a miracle, he has to sit down and have a rest, to restore his magic powers.

Silicon Wall

Stats: attack - 0, defence - 7

All walls contain small amounts of silicon - a rock which is strong as steel. However, Silicon Walls are made exclusively of this matter. As soon as one of them appears on the battlefield, silicon particles in other friendly walls start to grow and arrange themselves into tough lattices. That's why all Chaots' walls become stronger and less vulnerable when a Silicon Wall is present nearby.






 
Etherlords II © 2002-2004 Nival Interactive. All rights reserved. Etherlords is a trademark of Nival Interactive.
Published in Europe by DreamCatcher Europe. Web design by Nival Interactive.