Female Fighter
Stats:
attack - 6,
defence - 6

half-woman, half-bird that strikingly resembles Death. She's always ready to turn her enemies to dust and has the special ability of bringing defeated beings of her own race back to life. Even after she is destroyed you can never be certain that she will not rise from the ashes the next moment.
Male FighterStats:
attack - 8,
defence - 8

his heartless creature tears the hearts out of living beings in desperate
hope to replace it's own, but the new heart always refuses to beat in its
dead breast. He is blind and deaf, but he feels other life around him and
takes it without remorse. Defeating an Iron Warrior is extremely difficult
and even mortal wounds will heal in a split second. If his master orders so,
he can resurrect a dead servant and bring him back to the battlefield.
Mini Hopper
Stats:
attack - 1,
defence - 2

oppers were once collected for their beauty and carefree habits. The Synthets then modified them into awe-inspiring and dangerous beings. They now willingly serve their masters on the battlefield. The Mini Hopper, although not very powerful, is ready to rush into battle immediately after it is summoned. This vicious creature is known for knocking one spell from its enemy's hand with each attack. Mini Hopper will magically reappear after death if 3 or more creatures owned by its master have died since.
Mech Worm
Stats:
attack - 1,
defence - 1

orms continuously moult, changing their appearance and armour shell as they grow. This worm is the weakest one of its class, but when its master summons a Mech Worm, it immediately rushes into battle and virtually nothing can stop this "killing machine". Only a mortal wound can slow down its thrust, but as long as the Mech Worm remains alive it only craves one thing: to pierce it's victim with its dreadful metal jaws. It can regenerate its mortal wounds completely if its master agrees to pay for it.
Cutter ManStats:
attack - 7,
defence - 4

his horrible creature is kin to Razor Man. Although not so strong, he too can rip protective enchantments off his enemy. These mechanized creatures engage in battle so passionately that when fatigue finally overcomes them it's almost like death. To make any of them raise their lethal weapons again, their master must offer up a sacrifice.
Wall of Distortion
Stats:
attack - 0,
defence - 8

all of Distortion has been punished for its past crimes: once it used to appear before wanderers' sight only to lead them away into nether world. Now it is doomed to serve as a ...peacemaker. She is capable of stopping even the most furious battle, but only by the cost of its dear life.
Mech Wurm
Stats:
attack - 3,
defence - 2

nlike weaker but more aggressive Mech Worm, this creature would take its time before rushing into battle when summoned. But as soon as it overcomes its birth shock, it needs no order to dart into fight. Not even a mortal wound can stop its frenzy: revived, it will come to battle again, but for no less than three Ether drops.
Razor Man
Stats:
attack - 11,
defence - 8

his synthesized creature is the strongest one of the three carriers of an age-old secret. Long ago the White Lord, master of the Ether World, selected one representative from each race, the Kinets, Chaots and Vitals and inserted a magic stone into each of their bodies. The person who manages to assemble a necklace of these stones will control Ether World.
This horrible creature will cut its enemies to pieces trying to find this treasure. Not many can withstand its attack, but if the opponent manages to survive, all spells cast against him will be immediately neutralised. This mechanized creature engages in battle so passionately that when fatigue finally overcomes it, it's almost like death. To make Razor Man raise its lethal weapon again, its master must offer up a sacrifice.
Iron Mechos
Stats:
attack - 5,
defence - 4

eath will come to any creature who dares blocking the way of Mechos: its bite is so poisonous that even the slightest scratch of his mighty jaws would be lethal. Not even this can satisfy his fury: with no regret he would step over the dead body of its victim to sting the enemy hero.
Bronze Mechos
Stats:
attack - 5,
defence - 3

ronze Mechos has been developed after processing the remains of pre-historic proto-animal which had an improbably strong and mobile maxillary apparatus. After a number of modifications, this creature has developed poisonous glands in its orbital socket (apart from everything else). Accordingly, all wounds inflicted by Mechos to any enemy (except Walls) are fatal, though the effect of the wounds only becomes apparent at the end of the battle
Phantasmal Wall
Stats:
attack - 0,
defence - 6

dvanced spectral barrier. Passivity typical for this class of creatures, in this particular case has not been confirmed by tests: comparison of indicators undertaken during experimentation revealed the hybrid's increased ability to fight. Using additional energy resources received from Master, it acquires ability to respond to enemies' attacks. Unfortunately, similar properties regarding damage resistance parameter have not been achieved.
Iron Mechozaurus
Stats:
attack - 7,
defence - 5
(Creature can't be affected by any spells or abilities)

ron Mechozaurus has been created after a number of experiments with the 427-SJ model, which is an immature specimen of a species unknown to science. Due to irreversible upgrades, instead of the flesh the body parts particularly vulnerable to cold are now covered with advanced insulating material. Later on all types of Mechozauruses developed ability to transfer energy from the attacked to Master. Besides, Iron Mechozaurus showed an extremely stiff resistance to magic: it cannot be affected by any magic spells or abilities of creatures or heroes.
Unfortunately, we have not been able to overcome a serious deficiency of the model, due to which Mechozaurus retained the ability to parasitize on Master, thus regularly causing him harm. All efforts to discover the origins of the initial essence proved futile, but due to positive general development trend, it was decided to keep the working model as is and not make any changes in the memory zone or telescopic, balance and motor segments.
Mech Wyrm
Stats:
attack - 5,
defence - 4

ech Wyrm is an advanced representative of the class of Worms, distinguished by increased attack and damage resistance parameters. A series of experiments undertaken in order to perfect the initial Mech Worm model yielded ambiguous results. Although the improved specimen showed increase of certain basic parameters and tended to preserve their most valuable ability to regenerate, they needed a considerably longer adaptation period after their summoning. With regard to this tendency it was decided to refrain from further experiments with the initial model.
Maxi Hopper
Stats:
attack - 3,
defence - 4

hese creatures were once collected for their beauty and carefree habits. The Synthets then modified them into awe-inspiring and dangerous beings. They now willingly serve their masters on the battlefield. The improved model of Maxi Hopper is not only capable of rushing into battle immediately after it is summoned, but also to knock three spells out of its enemy's hand each time it attacks. This vicious creature would magically reappear after death if at least three creatures belonging to its master have died since.
Bronze Abomination
Stats:
attack - 1,
defence - 2

his formidable creation of Synthet's scientific thought is not only remarkable for its dreadful appearance. Seized by despair, the enemy watches this faultless soldier rise from the dead every time, no matter how hard it suffered in battle. Only one drop of Ether would suffice to bring it back as vigorous as ever.
Hopper
Stats:
attack - 2,
defence - 3

oe to a hero misled by Hopper's seemingly playful and careless sight. It fiercely throws itself into action at its master's first call. It is also known for knocking two spells out of its enemy's hand with each strike. One unfriendly Hopper on the battlefield is a mishap, but two of them are a disaster.