Winners
1 Ker Laeda (Ñ1)
2 Daruk (D2)
3 Alex_Killer (D1)

1/8 final
1 artem_pechenkin (À1)
Shico (B3)
2 sidus (A1)
CTAC (C2)
3 Gotch (B1)
Siberian (À3)
4 Arkilus (C1)
Daruk (D2)
5 Ker Laeda (Ñ1)
Dark_Avatar (D3)
6 DragonSphere (A2)
advanced_lox (À2)
7 Alex_Killer (D1)
Taburett (C3)
8 Galthor (D1)
Des (B2)
1/4 final
1 Shico (B3)
CTAC (C2)
2 Siberian (À3)
Daruk (D2)
3 Ker Laeda (Ñ1)
advanced_lox (À2)
4 Alex_Killer (D1)
Des (B2)
1/2 final
1 Shico (B3)
Daruk (D2)
2 Ker Laeda (Ñ1)
Alex_Killer (D1)


Game for 3rd place
1 Shico (B3)
Alex_Killer (D1)
Final
1 Daruk (D2)
Ker Laeda (Ñ1)


Group A
judge
Buddha
Group B
judge
NeXuS
Group C
judge
Microwave
Group D
judge
DrDoom
AlphaDragon iZzLer Akhenaton ArgiBeltz
crisomeleve fatyboy arbrisso Daran Karack
djbfi ganjatealq Arkilus Eyeless
DragonSphere Lanfeust Artemis Galthor
DRAKEN lemba Gemini54 germanicus
Serpent Royal Guard Sordim syliss Nemrod54
sidus TheGunslinger Vyse Noir-Bizarre
Supermumu william youssef Yilren
Results Results Results Results
Rules of Final tour
Attention! Game version 1.03 is the only version officially acceptable at the tournament. Other game versions are not allowed.

Final tour begins since the moment of publication of game table on the www.etherlords.com

All games of 1/8 final should be played till 17.00 (GMT) 2 February 2002.

Reports about played duels should be immediately send to the tournament@etherlords.com by both players. All player, who didn't play his 1/8-duel should be in the GameSpy at 17.00 (GMT) 2.02.2002 and until 20.00 (GMT) play his duel of 1/8 final. At the 20.00 (GMT) new game table will be published. Since the moment of publishing that table on http://etherlords.csn.ru/results.html all players allows to play 1/4 final duel with their opponent.

All 1/4 final games should be played till 14.00 (GMT) 3 February 2002. At 14.00 (GMT) all players, who past to the 1/2 final (winners of 1/4 finals) should be in the GameSpy. At the 14.00 (GMT) 1/2 games begins. Results (for example players who enter Final) will be add up in the real-time by one of the judges on the GameSpy.
Duel Rules
Players meet at GameSpy and commit that they are playing for the tournament before they start a game. They can avoid announcing the race of the deck before the fight, although they can't further change the race chosen in the first round. Players must agree on the resource level to play at. If there is a difference of opinion, players should respect the opinion of the player desiring the higher resource level.

1 Duel played in 3 rounds on the random arena.

1.1 Players should make 0th round where each one should set 1 enchantment and each should then remove 1 enchantment from enemy using only amulet of purification. It is included for fighting against view-hand cheat-code. Players should play with ANY deck, which has any enchantment and amulet of purification. Players can change deck and race for the first round.

1.2 After the first round the loser is allowed to change his deck, second player should play with old deck. After the second round both players can change decks. Players cannot change the race during a duel. In different duels players can play with different races. Player has not more than 15-20 seconds to change the deck. Increasing of that time or postponing (putting off) of the duel is possible only with agreement of both players.

1.2.1 Players are obligated to complete the entire match after beginning. Leaving a match incomplete will result in forfeit.

1.2.2 If a disconnect occurs the disconnecting party must immediately return to the GameSpy lobby to resume the match. They should replay round. First movement has player, who had it in the unfinished round. In case of second disconnect by one player (in the whole game), he has a "technical defeat" in one round. About that cases players should inform judge. 1.2.3 If player took the "wrong deck" - he can't change it. He should play with deck, which he chose before. Except: 1) case, when player-winner in first round took another deck in second. If so - duel must be stopped and the winner should take another deck. First movement is saved by the player who had it in the first starting of second round. If the player-winner say again, that he took the wrong deck - duel ends and he receives technical defeat (2:0).
2) case, when player change his race. So if player chose Kinets, but in first round he played Sythets, duel must be stopped and the player should choose another race, which he chose in first duel round.

1.3 For winning a round a player gets one point (duel, not rating), if draw - 0,5 point, if defeated - 0 points.

1.4 Draw - situation, when both player die at the same time.

1.5 Winner of duel is the player who receives more duel-points. If points are the same (1,5-1,5), the fight ends in a draw. In that case players should continue duel until one player wins one round.

2. The duel report should be sent to the e-mail tournament@etherlords.com by both(!) players, who played the duel. Letter with report about duel should be consist of: Nickname of player: Password: (from the group stage) Opponent: Points:: Date and time of duel: dd.mm.yyyy hh:mm Comments:

3. All questions about tournament could be asked to the judges by the tournament@etherlords.com.

We wish you good luck!
Rules of tournament group games
Attention! Game version 1.03 is the only version officially acceptable at the tournament. Other game versions are not allowed.

At the end of the first tour 32 best players are selected and divided into 4 groups by drawing. The drawing will be held by the tournament coordinator Commando.

Every player passes on to the second round after receiving a letter from the Council of Judges. The letter will contain the following information: Rules of 2nd tour, link to the page containing contact information of players of the 2nd tour, and individual player's password. A player should check his personal contact info and confirm that he has received the letter from the Council and that he agrees to continue the tournament by sending an e-mail to his group judge.

The tour will then follow the round robin in each group. One player can play only one duel with one and the same opponent. Points: winner - 2, loser - 0, draw - 1 point to each player.

In case of impossibility of playing all duels in time some players can be disqualified. All other players get a technical draw (1 point to each player) for all duels that have not been played to the end of the tour. 2 best players from each group pass on to the final tour.

Duel Rules

Players meet at GameSpy and agree that they are going to play a tournament duel before they start a game. They can avoid disclosing the race of the deck before the fight, although they can't further change the race chosen in the first round. Players must agree on the resource level to play at. If there is a difference of opinion, players should respect the opinion of the player desiring the higher resource level.

1 A duel is played in 3 rounds on a random arena.

1.1 The players are obliged to play a "zero" round where each one should cast 1 enchantment and then remove the enchantment from the enemy using only the amulet of purification. This feature is meant for protection against the view-hand cheat-code. Players can choose ANY deck, which has any enchantment and the amulet of purification. Players can change decks and races for the first round.

1.2 After the first round is over the loser is allowed to change his deck, while the winner should play with his old deck. After the second round both players can change decks. Players cannot change races during a duel. In different duels players can play with different races. Players have no more than 15-20 seconds to change decks. Increasing of the time span or postponing the duel is possible only if both players agree on that.

1.2.1 Players are obliged to complete the entire match after they start playing. If a match has been left incomplete its results will be nullified.

1.2.2 If a disconnect occurs the disconnecting party must immediately return to the GameSpy lobby to resume the match and accept the loss of 1 round. A disconnecting player should not insist on replaying the round if the opponent is against it. If the battle situation was unclear at the moment when the disconnect occurred, the round should be replayed.

1.2.3 A mistake made while choosing a deck is a problem of a chooser. Changing a deck chosen incorrectly is possible only in case of a subsequent conflict with the duel format: a wrongly chosen race in the 2nd and 3rd round, or if the winner of the 1st round changed deck in the 2nd one. In these cases the player who made a mistake should announce his mistake on the 2nd move at the latest, otherwise he will be judged a technical defeat in the round. After the correct deck is chosen, the mistaken players' opponent is granted the right of the first move as a compensation. In all other cases when choosing a wrong deck does not lead to a conflict with the duel format, changing a deck is prohibited.

1.3 For winning a round a player gets one point (duel, not rating), if draw - 0,5 point, if defeated - 0 points.

1.4 A draw is a situation when both player die at the same time.

1.5 A player receiving the largest number of duel-points is considered to be the winner. If both players receive the same number of duel points (1,5-1,5), the fight ends in a draw.

2. The duel report should be sent by e-mail to the group judge by both(!) players who played the duel. The letter with the report about the duel should contain:
Nickname of player: Password:
Opponent:
Points::
Date and time of duel: dd.mm.yyyy hh:mm
Comments:

3. All questions about tournament can be asked to the judges by sending an e-mail at tournament@etherlords.com.

4. Group games results will be updated daily at www.etherlords.com in Multiplayer/Tournament/Results section

We wish you good luck!

Tournament rules
1. The Etherlords tournament consists of two tours.
The first tour is local, separate for players from Russia (CIS) and other countries. The final tour is worldwide. Best players from all over the world will take part in it. See Roadmap below for more information.

2. Registration:

Ability to play on the weekends is obliged. That's important. Information about player should be true. In case of finding wrong information, player will be dropped out of the tournament.

3. Tournament in motion. First tour.

3.1. Rating games.
Information about all registered players will be published at www.etherlords.com in a Multiplayer/Tournament/Player List section protected by a password which will be sent to all registered members by e-mail. Player info should contain:
  • a) Nickname of player
  • b) E-mail of player and ICQ number (optional)
  • c) Preferable playing time
All information submitted to this site is confidential and will not be disclosed to any party or individual beyond the scope of this web site, and this Tournament.

Players can agree upon the time of the duel with each other. Each player should play 10 or more games with different (!) opponents to be included in the rating. Players arrange duels themselves! In their tour, of course!

The winner of the duel should fill out a special form located in section Multiplayer/Tournament (a closed sub-section "Player List"). This form is protected by a password that will be sent to all members of the tounament by e-mail. The form includes:
  • à) Loser's nickname (to be chosen from the list).
  • á) Date and time of the duel's end (GMT).
A member indicated in the form as a loser will recieve a copy of the form by e-mail and will be able to contest the result of the duel within 48 hours since the form gets posted by sending an e-mail at tournament@nival.com

3.2. Group games
At the end of the first tour 32 best player are selected and devided into 4 groups by drawing by lot. Lots will be drawn by tournament coordinator Commando. The tour will then follow the round robin. One player can play only one duel with one and the same opponent. Points: winner - 2, loser - 0, draw - 1 point to each player. 2 best players from each group go to the final tour. More info will be available upon group games start.

4. Final tour.

8 Russian-speaking players (zone A) play against 8 players from other coutnries (zone B).

Each player from zone A should player against a player from zone B. On this stage no games sould be played by players from one abd the same zone. Games are realized as play-off games. After that will follow quarter-final, semi-final, Final and a game for the 3rd and the 4th places. More information will be available as the final games start.

5. Duel schedule will be published at www.etherlords.com after the end of the registration.

6. Duel Rules.

Players meet at GameSpy and commit that they are playing for the tournament before they start a game. They can avoid announcing the race of the deck before the fight, although they can't further change the race chosen in the first round. Players must agree on the resource level to play at. If there is a difference of opinion, players should respect the opinion of the player desiring the higher resource level.

6.1.1 During the first tour every fight consists of 3 rounds.
6.1.2 After the first round the loser is allowed to change his deck. After the second round both players can change decks. Players cannot change the race during a duel. That is, if you play for Vitals, you can't start playing for Chaots within this fight. In another duel you can play with a different race.
6.1.3 For winning a round a player gets one point (duel, not rating), if draw - 0,5 point, if defeated - 0 points. 6.1.4 Draw - situation, when both player die at the same time.
6.1.5 Winner of duel is the player who receives more duel-points. If points are the same (1,5-1,5), the fight ends in a draw.

6.2. Additional sum of rating
6.2.1 Every new player in the tournament receives 100 initial rating points.
6.2.2 In case of winning a duel, player's rating is calculated by the following clause (formula): D = 0,025*(Rv+Rl)*Rl/Rv, where Rv - winner's rating, Rl - loser's rating. Winner's rating: + D Loser's rating: - D.

6.2.3 In case of a draw players ratings don't change and the duel does not count.

6.2.4 When calculating the ratings, results are approximated to the first number after dot.

6.2.5 Players must agree on the resource level to play at. If there is a difference of opinion, players should respect the opinion of the player desiring the higher resource level.

7. If you have any questions please mail them at tournament@nival.com. We wish you good luck!

Tournament Roadmap:
14 December 2001 - Beginning of the Tounament members registration.

17 December 2001 - Publication of the final qualification stage rules.

19 December 2001 - End of the Tounament members registration.

21 December 2001 - Beginning of the qualification stage (rating games).

8 January 2002 - End of rating games.

10 January 2002 - Preliminary ratings release.

14 January 2002 - Publication of the final ratings and the results of sorting players into groups.

15 January 2002 - Publication of the group stage rules and the beginning of group games.

27 January 2002 - End of group games.

28 January 2002 - Publication of the group stage results.

31 January - Publication of the final stage rules

2 February 2002 - games of 1/8 final

2 - 3 February 2002 - games of 1/4, 1/2 final, game for 3rd place and Final.


 
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